Fonte procurar: public static bool SaveEntity
Aplicar: .Set("DaysVIP", e.DaysVIP)
Fonte procurar: Na mesma cs adicione ao final.
Aplicar: public static void UpdateDaysVIP(Client.GameState client)
{
UpdateData(client, "DaysVIP", client.Entity.DaysVIP);
}
Fonte procurar: public static bool LoadEntity
Aplicar: client.Entity.DaysVIP = reader.ReadUInt32("DaysVIP");
Procurar em Entity.cs
Fonte procurar: #region Wanted System
Aplicar: public uint DaysVIP = 0;